Things to Investigate Further in DART  ­8.24.05

 

  1. Check stereographic capability
    No native way to do this.  However, an idea might be to have the AR app run on two computers in parallel with different transformation offset values if needed.  ­9.12.05
  2. Check how EXE and DCR files run on the PC when developed in DART for MAC
  3. Check capability to use QT movies as textures/content
    This is possible using the ³VideoActor² container.  ­9.12.05
  4. Check capability to add text as augmented content
    While it is not possible to add dynamic text natively to DARTıs 3D World, 2D images of text may be placed on polygons as textures, or perhaps, if simple text readouts are needed, a script-controlled set of readout digits could be programmed to be activated/deactivated appropriately as for a digital compass heading or such using digits 0-9.  ­9.10.05
  5. Check capability to add jpegs and other 2D media as augmented content
    This appears possible but more investigation is needed to learn the pipeline.  ­9.10.05
  6. Check if DART can determine when an animation has completed
  7. Get further information on using multiple animations within an actor
  8. Determine if multiple mega-patterns can be tracked in different transverse planes for acute orientation/position transformations
    Yes, this is possible.  The calib file that defines marker panels utilizes standard 3x3 matrix 3D graphics Affine transformation calculations to determine each markerıs spatial relationship to one another.  ­9.10.05
  9. Check if DART can combine AR Toolkit marker (position/orientation) tracking with VRPN 3DOF orientation tracking